NFT-battler

One of the main game mechanics of 500 Seasons will be the NFT battler, golem battles. The Murziks are pretty enterprising, so they make a profit on everything. They've found a use for space dust, which comes with the Loot and is infused with its energy. To someone, it might have been just dust, but the Murziks' instincts led them to recognize the dust's potential. They began sculpting Golems from this dust and organizing fights among them to gain more Loot.

Battles are held in a special Arena near the Bar. Players must bring at least four cards with Loot to revive a Golem. The Golem's battle attributes depend on the Loot, amplifying the Golem's characteristics and affecting the fight's result.

To store Golems, you need a special vault holding only two creatures. If a player wants a new Golem, he has to burn the old one or buy an additional vault.

Golems can be minted and burned an infinite amount of times. Each new Golem will have a unique form, features, and even a name. If you do not burn Golem, he will accumulate skills, experience, and upgrades. Who knows, perhaps one day, Golem will have its personality and ability to learn.

Golem Battle will be one of the first gameplay mechanics in the 500 Seasons universe. It's a card game where the hero can affect the outcome of events, with Golems fighting for the Loot's "lines". Combat is one way to get the missing Loot and collect the needed combination.

Rules of the game: Golem Battle is a card game where the holder of the stronger card combination takes two "lines" of Loot from his opponent. The player's role is to choose the right strategy and spread the risks and potential of his cards. With the right strategy, the player can win, even if his cards are weaker than his opponent's.

  1. To start the battle, you must revive the Golem with four Loot cards.

  2. The "hit" randomizer compares the defense and attack of the Golems, depending on the Loot cards. The power of each card is based on its rarity.

  3. During the battle, there are five fights, at which the winner takes away two lines of Loot from the loser: one the weakest and one random.

  4. If two cards of equal strength collide, the game ends with a "draw."

  5. The player may leave the battlefield earlier by paying for this with one of the weakest Loot's "lines."

  6. New Loot "lines" are entered into the empty lines of the winner's Loot card. If the card is full and there is no more space, then a new Loot card with empty lines is generated.

Last updated